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What Animals Can You Carry With An Argentavis?

Argentavis.png

Argentavis

Steam.svg
Jun 2, 2015

Logo Mobile.svg ane.0
May 24, 2018

Spawn Command

crook summon Argent_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Argentavis/Argent_Character_BP.Argent_Character_BP'" 500 0 0 35
Variant Argentavis (Retrieve)
crook summon Argent_Character_BP_Retrieve_C
or
crook SpawnDino "Pattern'/Game/Genesis/Dinos/MissionVariants/Retrieve/Volcanic/Argent_Character_BP_Retrieve.Argent_Character_BP_Retrieve'" 500 0 0 35
Variant 10-Argentavis
cheat summon Snow_Argent_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Snow_Argentavis/Snow_Argent_Character_BP.Snow_Argent_Character_BP'" 500 0 0 35
Variant Ten-Argentavis (Gauntlet)
cheat summon Snow_Argent_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Snow_Argent_Character_BP_Gauntlet.Snow_Argent_Character_BP_Gauntlet'" 500 0 0 35
Variant X-Argentavis (Retrieve)
cheat summon Snow_Argent_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Recall/Arctic/Snow_Argent_Character_BP_Retrieve.Snow_Argent_Character_BP_Retrieve'" 500 0 0 35
Variant Argentavis (Summoned)
cheat summon Argent_Character_BP_Summoned_C
or
crook SpawnDino "Design'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Argent_Character_BP_Summoned.Argent_Character_BP_Summoned'" 500 0 0 35
Variant Argentavis (Gauntlet2)
cheat summon Argent_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Argent_Character_BP_STA.Argent_Character_BP_STA'" 500 0 0 35
Variant VR Argentavis (LifeSupport)
cheat summon Argent_Character_BP_LifeSupport_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Argent_Character_BP_LifeSupport.Argent_Character_BP_LifeSupport'" 500 0 0 35
Variant VR Argentavis (Mashup)
cheat summon Argent_Character_BP_ExpG_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Argent_Character_BP_ExpG.Argent_Character_BP_ExpG'" 500 0 0 35
Variant Argentavis (Mashup)
cheat summon Argent_Character_BP_ExpG_Pod_C
or
crook SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Argent_Character_BP_ExpG_Pod.Argent_Character_BP_ExpG_Pod'" 500 0 0 35

Data

X mark.svg No

Juvenile Time

21h 47m xi.369s

Boyish Time

1d 3h 13m 59.211s

Full Maturation Time

2d 6h 27m 58.422s

Breeding Interval

18h - 2d

Habitat

Genesis Part 1 Topographic Map.jpg

Spawning X-Argentavis Genesis Part 1.svg

Common  Rare
 Untameable  Cavern

The Argentavis (Ar-jen-tah-vis), as well referred to equally the Argy, the Silvery or the Argen, is a species of bird in ARK: Survival Evolved.

Contents

  • 1 Basic Info
    • 1.1 Dossier
    • one.ii Beliefs
    • 1.iii Appearance
    • 1.4 Color Scheme and Regions
    • 1.5 Drops
    • 1.vi Base Stats and Growth
      • 1.6.i Wild Stats Level-upwards
  • 2 Taming
    • 2.1 KO Strategy
      • 2.1.1 Shoot and Dodge
      • 2.1.2 Traps
      • 2.1.3 Rapid Regeneration Method
    • two.two Taming Food
  • 3 Gainsay
    • iii.one General
    • 3.two Strategy
    • three.three Weaponry
    • 3.4 Dangers
    • iii.5 Weakness
  • 4 Utility
    • 4.1 Roles
    • 4.2 Weight Reduction
    • 4.iii Collectibles
  • 5 Flying
    • 5.i Carrying
      • 5.one.ane Carry-able Creatures
  • six Spotlight
  • 7 Notes
  • eight Lore
  • 9 Changelog
  • x Gallery
  • 11 References

Basic Info [ ]

Dossier [ ]

This section is intended to be an verbal copy of what the survivor Helena Walker, the author of the dossiers, has written. There may exist some discrepancies between this text and the in-game creature.

NoteHelena.png

"

Species

Argentavis atrocollum

Fourth dimension

Late Miocene

Diet

Carrion-Feeder

Temperament

Short-Tempered

Wild

Lording over the skies across the Isle, Argentavis atrocollum has few aerial rivals. It is a pocket-size consolation for the Island's other avian creatures, and then, that Argentavis seems to take trivial interest in anything live. Quite apart from what I would have guessed, Argentavis does not have the stooped cervix typical of modern buzzards and vultures. I don't know if it adapted this stronger neck to bargain with the predators on the Island, or if its lineage derives from before the stooped neck became mutual in feces-eating birds. Whichever it meant to exist, information technology has enabled Argentavis to carry smaller creatures with its pecker.

Domesticated

Argentavis is actually slower than the Isle's far more mutual Pteranodon, just it possesses significantly more stamina and can sustain flight for approximately 3 times as long. Its weighty stature, in comparison to the Pteranodon, allows it to apply its talons to support the weight of an additional passenger. Because its saddle doubles as a mobile crafting station, information technology makes Argentavis an excellent fauna for traveling and hauling cargo over long distances.

Beliefs [ ]

The Argentavis is an aggressive predator and scavenger. Though they resemble eagles, specially while flying, they are closer to vultures and condors in beliefs. They seem to utilize olfactory property as their primary survival tool, using information technology to discover dead corpses surprising distances away. Yet, the numerous other predator species which share their habitat are unlikely to get out many leftovers which force them to hunt live prey likewise. They announced to rely on eyesight for this; however they are either oddly nearsighted for a bird of prey, or only try a hunt when it is extremely convenient for them, as they only set on the living when they are practically on top of them. Once they decide on a target however, they practice not give up easily and are willing to chase players long distances if they get too close. They can be ofttimes seen soaring around mountain peaks and various common cold climates, sometimes even in large groups which can make getting by them without conflict difficult, and are fabricated all the more unsafe past narrow, cliffside mountain roads.

Appearance [ ]

A magnificent bird of prey that resembles an eagle crossed with a vulture, but much more than muscular than either and ten times the size. The humongous Argentavis is the largest bird on The Island past far with their xv-20+ pes wingspans, edging out the  Pelagornis and  Snowfall Owl while utterly dwarfing the man-sized  Kairuku. Their wings, though massive, are noticeably smaller in comparison to their body size than mod birds of casualty, meaning they accept to flap their wings more often and have difficulty soaring. Like other predatory birds, such as the  Terror Bird and diverse modern day relatives, it relies on its sharp beak as well as enormous feet armed with talons to grab and dispatch prey.

Color Scheme and Regions [ ]

This department displays the Argentavis's natural colors and regions. For demonstration, the regions below are colored crimson over an albino Argentavis. The colored squares shown underneath each region'south description are the colors that the Argentavis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to change the Argentavis's regions past entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the crook console. For case, cheat SetTargetDinoColor 0 6 would color the Argentavis's "trunk" magenta.

Argentavis PaintRegion0.png

Region 0:
Body

X mark.svg

Region one is non used
for this Creature.

Argentavis PaintRegion2.png

Region 2:
Fly Tips

Argentavis PaintRegion3.png

Region 3:
Legs

Argentavis PaintRegion4.png

Region 4:
Head Feathers

Argentavis PaintRegion5.png

Region v:
Underside

X-Argentavis PaintRegion0.png

Region 0:
Neck Plume Tips and Cheek

8

xiii

xiv

28

thirty

32

33

36

37

38

39

40

41

55

56

X mark.svg

Region 1 is not used
for this Creature.

X-Argentavis PaintRegion2.png

Region 2:
Body

8

xiii

14

28

30

32

33

36

37

38

39

forty

41

55

56

X-Argentavis PaintRegion3.png

Region 3:
Feather Tips

8

13

14

28

30

32

33

36

37

38

39

xl

41

55

56

X-Argentavis PaintRegion4.png

Region 4:
Cervix and Belly
No natural colors

X-Argentavis PaintRegion5.png

Region 5:
Neck, Face Accents, Feather Tips

8

13

14

28

30

32

33

36

37

38

39

40

41

55

56

Drops [ ]

Harvest
Primitive+
Guaranteed Special Loot
  • Argentavis Talon

The Argentavis likewise drops modest items like a white beacon. The Argentavis Talon can be found in the inventory.

Base Stats and Growth [ ]

Movement
[u/s]
Base of operations Speed Sprinting Speed Stamina
Wild Tamed1 Tamedii Wild Tamedane Tamed2
Walking 260 260 260 315.3 585 585 6
Swimming 600 600 600 N/A Due north/A N/A 0.275
Flying 600 600 600 727.5 1350 1350 0.275
  • aneThese are the base of operations speeds of the fauna at 100% Movement Speed.
  • 2These are the speeds of the animal tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, run into Base of operations Creature Speeds.

Wild Stats Level-up

Blazon in values of a wild fauna to run into on which stats it'southward emphasized. Greenish values on a loftier-level creature are very skilful for convenance. If you accept already tamed your animate being you tin endeavour to recover the breeding stats with an external tool.[1]

Argentavis

The stat-calculator does not work in the mobile-view, run across hither for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to remember the levels on a tamed creature, so this tool is merely for wild ones, merely gives a first impression, how well the stats are distributed.

Taming [ ]

For general info well-nigh domesticating a wild fauna run across Taming.

The Argentavis is tamed violently, i.eastward. information technology must be knocked out and fed with food it likes.

KO Strategy [ ]

The Argentavis isn't as fast equally the  Pteranodon merely will however flee when  Torpor is getting loftier and not resume attacking the Player, and then exist prepared for a chase. It's relatively easy to keep them in range of a  Crossbow or  Longneck Burglarize but On the other hand, the Argentavis will attack you if you permit it get close enough: additionally, their natural spawning ranges (primarily mountains) are usually overrun with dangerous predators, so be aware of your environs and be prepared in case the hunt goes sour.

Before its TLC update, the Argentavis had a 3x headshot modifier. The updated model no longer has the bonus that would be affected by this modifier, though they accept 50% additional damage from projectiles compared to land-based creatures.

Shoot and Dodge [ ]

The all-time strategy is simple and constructive: first, go your target Argentavis to fly at the ground level past attacking it with either a  Crossbow and  Tranquilizer Arrow or a  Longneck Burglarize and  Tranquilizer Dart and a  Boomerang. When it comes in for the attack, simply shoot it and and then sidestep to avoid its huge talons. The bird volition circumvolve back effectually and echo the procedure. When its torpor grows besides high, the Argentavis will turn and endeavor to fly away; be quick to shoot information technology down earlier it gets out of range. (This strategy is more often than not not recommended for players using crossbows with less than 300% Weapon Harm, every bit the Argentavis will flee out of range before the necessary tranquilizers can be administered. Longneck Rifles can still piece of work well, however.)

Traps [ ]

An alternate strategy is to accept advantage of the Argentavis' natural aggression. Because it will proceed the assail once provoked and will follow the player a remarkable altitude, the Argentavis can easily be lured into a variety of traps and taming pens. Depression level survivors especially should consider building a elementary trap out of Wood or Stone materials to keep the Argentavis immobile and go information technology away from other predators that would otherwise kill it once knocked unconscious. One of the simplest traps involves 4 dinosaur gateways (woods or stone) and 2 dinosaur gates. Put the gateways positioned in a straight line with gaps just large enough to allow the player through them simply non the Argent. Place the dinosaur gates on the outermost gateways. Keep one side closed and open up the other side. Provoke the Silver to chase you, line upward with the trap, and the Argent will follow yous in. While it'southward in the trap, shut the gate and run out through the gaps betwixt the gateways. With it trapped, just tranq away while keeping the area clear. While the Argent will bargain harm to wooden variants of the dinosaur gate and gateway, they generally tin can't do enough to come shut to breaking it. Annotation, that y'all tin provoke an Argentavis into chasing y'all by simply getting shut enough, which will assist isolate a chosen target from the flock without its other members interference. This method is more often than not considered the most effective ways of taming the Argentavis, and can be combined with the Rapid Regeneration method seen below.

Rapid Regeneration Method [ ]

An extremely easy and efficient method used for taming Argentavis involves their Rapid Regeneration status effect they proceeds whenever they consume. This method is peculiarly useful because information technology allows whatever level Argentavis to be tamed inside minutes. All one needs to do is use torpor to a wild Argentavis, and and so knock it out when the Rapid Regeneration status event is active. The status effect causes the Argentavis to consume food at an accelerated charge per unit, and information technology will continue to consume nutrient until the effect wears off, even after information technology has been knocked out. Because its food will now exist significantly drained, it tin offset being fed right abroad and tamed extremely quick. The optimal setup for doing this method would be to build a structure to trap a wild Argentavis, and then tranq information technology until it loses aggro. In one case this has happened, find and kill a pocket-size creature that tin be dragged and elevate it into the enclosure. The Argentavis will eventually swallow it and gain the Rapid Regeneration buff, signaled by the dark-green particles effectually its head. Once the vitrify has been enabled, end tranqing information technology until it is knocked out, and its hunger will keep to drop at an accelerated rate, even after it has fallen unconscious. Keep in mind that the Rapid Regeneration buff only lasts for 20 seconds, and so exist certain to bring a magnifying drinking glass to check the Argentavis' torpor and ensure you will exist able to knock it out before the buff wears off. Some other matter to be aware of is that bringing in the impale for the Argentavis to eat volition also concenter other wild Argentavis, which will then attempt to enter or attack the enclosure. Exist sure to articulate out the expanse in one case yous have your Argentavis of choice successfully trapped.

Taming Food [ ]


Notation that the values are for optimal cases, ever bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Superior Kibble: two × Citronal, 1 × Prime Meat Jerky, 1 × Large Egg, five × Fiber, two × Rare Mushroom, one × Sap,  Water

Gainsay [ ]

This section describes how to fight against the Argentavis.

General [ ]

The Argentavis can be somewhat of a challenge to hitting with whatever ranged weapons until the get-go shot has landed. Once it becomes aggressive, it volition charge until its torpor becomes as well high.

Strategy [ ]

The methods of killing an Argentavis depends on whether you're looking to engage it from the ground or from the air. Ranged weapons like the Longneck Rifle, Set on Rifle, and even the Sniper Burglarize are suggested if you plan on attacking it from the basis. In one case attacked, the Argentavis will get aggressive and fly straight towards the role player, caput first. This beliefs makes them fairly piece of cake to kill or knock out bold y'all can become a articulate shot. If you are attacking the Argentavis from the air, perhaps using a tamed Argentavis of your own, be careful of drawing likewise large of a oversupply. Argentavis tends to spawn in large groups, and attacking one will brand all of them aggressive. Watch your back and don't allow them trap you in a swarm.

Weaponry [ ]

Ranged weapons are a must. Be careful when using a weapon equipped with a Telescopic, as they obstruct your field of vision, making yous vulnerable to set on past other predators owned to the Argentavis' native mountain ranges.

Dangers [ ]

The Argentavis can be dangerous to players with low-impairment weapons; however, if the actor uses proper strategy, the Argentavis shouldn't exist a problem. The Argentavis tin be very dangerous in groups of two or more every bit information technology tin be hard to fight 2 at in one case, permit alone more than. Don't allow them rile you lot up! Focus on hitting them with melee weapons as they swoop effectually you, and brand sure yous concentrate. Be aware of other animals in the surface area, similar Sabertooth and other fast carnivores.

Weakness [ ]

They are fairly boring despite their appearance; it is even possible to outrun them on foot.

Utility [ ]

Roles [ ]

  • Jack-of-All-Trades: The Argentavis could be argued to be i of the peak well-nigh valuable creatures in the entire game due to their expansive versatility. Fifty-fifty a single rather low-level or united nations-specialized Argent can serve numerous purposes similar hunting, raiding mid-tier bases, scout, transport, metallic gathering assistant, flight smithy, alpha killer, taming banana, the list goes on. Nonetheless, if one is to truly experience all the uses that the Argent has to offer, it is recommended that multiple are tamed and leveled to fit a specific job.
  • War Mount: With a high damage output and fantabulous maneuverability, the Argentavis is an essential for warlike tribes. The Rapid Regeneration buff—which partially recovers both health and stamina even in flying—helps staying live. Is effective when either flown solo, having a very large group all be mounted past different survivors, or having a large unmounted grouping post-obit. No thing the tactic or situation, the Silver can fulfill many needs on the boxing field. (Level up  Melee Damage,  Health, and  Stamina)
  • Hunter: Thanks to its power, maneuvering capabilities, and regeneration, the Argent makes a more decent mount at hunting down virtually creatures and harvesting the corpses. Smaller creatures can be picked upwardly to ensure a kill isn't loss. For larger creatures, flying and attacking from in a higher place tin ensure less damage taken. Alpha Raptors and Carnos tin similarly be stun-locked past its left click attack when on steep surfaces. (Level similarly to a war Argentavis with  Melee Harm,  Health, and  Stamina, besides as  Weight if desired)
  • Transport: Great for long distance ship, especially with its weight reductions and high weight for a flyer. This makes the Silverish an excellent option for mid-tier survivors to transport large amounts of materials and even some creatures over a long distance. (see beneath). (Level upwards  Weight and  Stamina)
  • Brusque Distance Send: It tin can be used to transport heavy goods within a base because it has a loftier mobility and can get almost everywhere (Fits through every 2x1 gap) and has a decent weight capacity.
  • Flying Mount/Scout: Though information technology may be slower than most other flyers like the  Pteranodon, few land-based can encompass every bit much ground as the Argentavis tin and few flyers tin stay in the air every bit much every bit an Silver either, as its stamina lets it fly for much longer periods of time. (Level up  Health and  Stamina)
  • Player Killer: Capable of grabbing players both off of their mounts and off the ground. One time captured they tin either be dropped from great heights or dispatched with their talons. (Level up  Stamina and  Health)
  • Taming Mount: The Argentavis is capable of picking upwardly most animals and carrying them to a designated taming spot safely. As long equally the brute beingness held is passive, neutral, prioritizes players over tamed animals or has manageable impairment, Argentavis high endurance gives you an ability to safely tranquilize it with time to spare. (Level upwardly  Weight,  Stamina.  Health should besides be considered if the creature that is to exist tamed is too aggressive and powerful and thus an Silvery must be able to tank impairment taken for a flow of time.)
  • Miner Mountain: With loftier base and acquired carrying capacity and Weight reduction multipliers, the Argentavis is arguably the all-time mount to be used for remote mining expeditions. Being able to traverse long distances past the dangerous terrain and capable of conveying either  Doedicurus and  Ankylosaurus to relevant resource spots and back, Argentavis allows the survivors to effectively get together large amounts of Stone, Metal and other heavy materials, when no associated deposits are available nearby. (Level upwardly  Weight and  Stamina)
  • Portable Hook-mail service: The Argentavis can exist hooked onto using the  Grappling Claw, making them useful for a number of tasks, such equally taming from midair. Simply fly above the area you wish to tame a animate being (like a  Quetzal), dismount (make sure to equip a parachute for condom!) and hook onto the Argentavis. Brand sure information technology'due south set to follow y'all- information technology will move a footling bit as you're falling, but when you claw on, it will stop; otherwise, it volition try to land. (Level up  Stamina and  Wellness).
  • Flying Smithy: If the  Argentavis Saddle is equipped, the Argentavis can exist used as a Smithy to craft (not repair) equipment (Added in TLC Patch #2). Although in Mobile, the Argentavis Saddle can be used to repair things. This is a popular method used by experienced players to craft absurdly costly blueprints as the Silvery will accept more inventory infinite than a smithy.
  • Blastoff Slayer: With a skilled airplane pilot and a properly trained Silver, information technology may exist the best mount for slaying Alphas, specially Blastoff Raptors. Stand on steep surfaces, be mindful of stamina, have some patience, lure target to corpse and hover over in the case of an alpha Rex, and it'll all be worth it (unless you value your time.) Actuate the Rapid Regeneration buff by killing nearby creatures to keep your health up. (Level upwards  Melee Impairment,  Health, and  Stamina)
  • Flock: While the Argentavis doesn't get a pack bonus, a swarm of them tin can take down the toughest of creatures past virtue of all of their gainsay traits and are not difficult to amass, either past breeding or large amounts of taming. This can make them effective against the Desert Titan and Manticore, though it would exist ill-advised to effort to have on a Giganotosaurus with this method as its large AoE attacks will decimate the flock almost all at one time.

Weight Reduction [ ]

The Argentavis reduces the weight of the following resources by the listed amount while they are in its inventory:

Resource Reduction
 Blackness Pearl 50%
 Crystal l%
 Metal 50%
 Metal Ingot 50%
 Obsidian 50%
 Organic Polymer 50%
 Polymer fifty%
 Stone l%
 Fleck Metal Ingot 50%

Collectibles [ ]

Resource Efficiency
Raw Meat.png Raw Meat ★★★★☆
Raw Prime Meat.png Raw Prime Meat ★★★★☆
Keratin.png Keratin ★★★☆☆
Chitin.png Chitin ★★★☆☆
Hide.png Hide ★★★☆☆
Pelt.png Pelt ★★★☆☆
Organic Polymer.png Organic Polymer ★☆☆☆☆

Flight [ ]

Flying an Argentavis uses like controls to motion on ground level with a few exceptions. Quirks :

  1. Volition only motion frontwards upon command. With no forwards command issued they volition eventually stall to a halt and hover in mid-air. Even while not moving Argentavis lose a small-scale fleck of stamina but to stay aloft.
  2. Feeding  Stimberry or  Stimulant to a Argentavis in-flight tin permit you to wing for longer periods, but the stamina gain is minor at best and very inefficient unless used in large enough quantities. A Custom Consumable recipe made from stimberries tin can be far more constructive for this purpose.
  3. Landing is accomplished by pressing the jump-key ( Space , A, Cross), causing the mount to move to the ground and country, where your Argentavis folds its wings. Now you can dismount past pressing utilize ( E , Y, Triangle) every bit with any other mount or walk on the ground. To start off once more, press the jump-key ( Infinite , A, Cross).

Notation: Tamed and unmounted Argentavis do not lose stamina while flying. You tin use this quirk to carry large amounts of weight apace with an Argentavis set to follow.

Carrying [ ]

An Argentavis is capable of carrying smaller creatures. This is washed by using the alt-fire button ( Rmb , LT, L2) while flying or hovering over the creature. The Argentavis will swing its legs forrard in an animation like to its attack. If the grab was successful, you volition be able to see the animate being being pulled backside the Argentavis, also as its name and level. This is very useful for separating a pocket-size, high-level fauna such equally a  Raptor from its pack and then that you can tame it elsewhere. The Argentavis tin as well set on creatures it is carrying past using the default attack button, or release them by pressing alt-fire once again. The creature beingness carried unremarkably can not attack the Argentavis while it is beingness carried, but can land a hit when it is picked up or dropped. If the carried creature is held too close to the Argentavis, though, information technology can attack.

The Argentavis is too capable of conveying a small creature in its neb. This is done by using the crouch button ( C , Right Stick, Right Stick)

An Argentavis is currently able to carry v creatures at any one time; i in its claws, one in its beak, a survivor in the saddle, a creature beingness carried by the survivor and a animal being carried by a survivor riding the fauna in its claws.

On PvE servers only allied creatures may be carried unless allowed in server configuration.

Bear-able Creatures [ ]

The Argentavis is capable of carrying the following creatures in its claws:

Additionally the Argentavis is capable of carrying the post-obit creatures in its nib:

Spotlight [ ]

Notes [ ]

For information pertaining specifically to the real-world Argentavis, encounter the relevant Wikipedia article.

  • The Argentavis can fit in any size of Dinosaur Gate.
  • The scientific proper noun Argentavis atrocollum roughly translates into "Savage-necked silver bird".
  • Though the  Argentavis Saddle works similarly to a smithy, it cannot repair items merely craft them.
  • The Argentavis could take been 1 of the creatures that lived on the ARK known as Abnormality. While the other creatures survived and were mutated by the elements and radiations from the damaged ARK, the Argentavis and almost all other flyers couldn't survive the change in their environs.
  • Rather strangely, a tamed Argentavis aggros near all ambitious creatures despite its size and forcefulness. Fifty-fifty the  Dilophosaur will attempt to set on it.
  • The Argy is like in advent to the  Vulture from Scorched Globe.
  • It is mentioned by Helena that the Ark's Argentavis is quite different from modern-day vultures, with a larger beak and a potent, un-swooped neck, which is unlike from how Helena expected them to be. However, it may exist surprising to know that Ark'south representation of the Argentavis as being a more than predatory bird is actually surprisingly accurate(though not without some flaws) and that depictions of the animal being vulture-like in paleoart and scientific circles is not well-supported. Though the extinct group that the Argent belongs to, Teratornithidae, was near closely related to Cathartidae (New World Vultures), they had significant differences. Contrary to popular belief, the Argentavis was likely a predator more than a scavenger, with evidence like an inflexible bill, wider gape, stronger talons(though not as powerful equally an eagle's), a hip more adapted for walking, and a stronger built neck. The Argentavis probable functioned ecologically similar to the unrelated caracara or stork, spending lots of time foraging for pocket-sized casualty on the ground striding with powerful legs and would soar between hunting grounds like that of condors. They probable would have occasionally hunted and killed larger prey if information technology was unprotected, weak, or sick, and sometimes resorted to scavenging.
  • The Argentavis is perhaps one of the nigh loved flyers or even virtually loved creatures in the entire game for several reasons: they are rather piece of cake to tame, can be plant on almost all maps, has good  Stamina one time leveled to fly for quite long distances, has great  Weight and  Wellness, heals quickly when eating corpses, good  Melee Damage and AOE, is medium sized, tin carry a lot of creatures, and are fairly common. Among other reasons, this has put, in some people'southward optics, the Argentavis as i of the most useful and essential creatures to have, whether in PVP, PVE, singleplayer, or other servers. Few other creatures come close to existence used and so often and beingness then versatile as the Argy.

Lore [ ]

Spoiled Meat.png This section may contain spoilers related to the background-story of ARK: Survival Evolved.
If you desire to experience the story ingame, you probably shouldn't continue reading on this department.
  • In Rockwell'south Explorer Notes, he mentions his Argentavis named "Archimedes". This is a reference to the Greek mathematician. This could besides be a slight mention to the game Team Fortress 2, in which the character known equally the Medic has a pet pigeon also named Archimedes.
  • In Helena's Explorer Notes, she has an Argentavis named "Athena", a reference to the Greek goddess of wisdom.

Changelog [ ]

Patch Changes
170.0 Argentavis AI aggressiveness reduced by 25%
171.0
  • Added code to prevent flyers from following players into water (no more than swim-flying)
  • Limited targeting range of alive creatures and players by sixty% and additional targeting range of corpses by 40%
175.0
  • Flyers can now selection up creatures as well as survivors
  • Argentavis can now pick upward survivors and certain dinos, being able to behave bigger things than the  Pteranodon. The Pteranodon was the merely flying fauna that possessed this ability to deport before
176.0
  • Increased Argentavis  Stamina by 150%
  • Argentavis tin no longer regain  Stamina mid-flight while existence ridden. Previously, one could simply stop flight forward and await a while for the Stamina to refill
177.0
  • Flyers now do 60% less  Damage to structures
  • Flyer carried survivor and creature  Weight is now added to the flyer'southward inventory  Weight
178.0 Reduced Argentavis  Health by 30%
180.0
  • Flyers at present have 6x  Damage from projectiles
  • Flyers no longer go out sprinting  Speed when diving or climbing in flight
180.one Reduced damage multiplier to flyer from projectiles from 6x to 4x
180.4 Added custom saddle model for the  Argentavis Saddle
182.0 Fixed consequence with flyers losing  Oxygen and drowning when they got most the water's surface
183.ii Fixed issue where flyers could spontaneously die and kill their rider
184.0 Flyers can no longer pick up the  Broodmother Lysrix
195.1 Flyers can no longer pick up the  Blastoff Raptor
205.two Argentavis client-side landing is now back to normal
211.0 Stock-still flyers taking damage when a server gets stalled
213.0
  • Flyers are now immune to take riders while walking on the basis
  • Flyers can now be injure by the burn attack of the  Dragon
  • Flyers at present properly retain their flying or landed state over game saves
213.1 Fixed flyers sometimes existence wrongly rotated, like upside down
214.0
  • Fixed getting tossed off by flyers if they had previously run out of  Stamina even after landing
  • Flyers can no longer agree carried players when landed or drop them through the ground
  • Fixed flyers sliding on the ground when  Encumbered.
  • Wild flyers will no longer become stuck at the water's surface and drown
  • Fixed upward physics of the flyer Air Brake, ie X as default
218.0 When aggravated, flyers no longer wander to a random bespeak before attacking
218.five Reduced damage multiplier to Argentavis from projectiles from 4x to 3x
218.8 Fixed result with carried beast's inventory  Weight non adding the the flyer's  Weight
220.0 Argentavis can now option upwardly and conduct the  Sabertooth
222.6 Fixed disability to drop creatures if a histrion was mounted on the carried creature and dismounted
223.0 Added the creature "fur" pass to make hair and feathers wait meliorate
231.3
  • Increased  Health of tamed flyers by 33%
  • Removed flyer projectile damage multiplier
231.4
  • Increased non-bullet projectile impairment towards flyers by i.5x
  • Decreased  Health of tamed flyers past 30%
231.seven Increased base of operations  Health of Argentavis by 20%
241.1 Fixed disquisitional issue with flyer saddles disappearing and dinos falling through structures on game load
242.v Improved Argentavis eating animation
252.83 Made all flyers, excluding the  Quetzal and  Wyvern, to become grounded and unable to wing when  C4 Charge is attached to them. To disable this, apply the server command, ?ForceFlyerExplosives=true
252.9 Fixed C4 on groundable flyers taking result when they're not over-water
253.iv Can at present selection up the  Titanoboa again
253.8
  • Customer fixed flyers falling through the world when grabbed by the  Megalosaurus or  Kaprosuchus
  • Tamed flyers can no longer carry survivors and creatures into the mesh/terrain ready. Volition at present be uncarried
253.95 All flyers, excluding the  Quetzal, can no longer acquit players or creatures equipped with  C4 Charge
253.98
  • Flyers carrying C4 Charge tin can now fly, but at a significantly reduced  Speed
  • Fixed a bug where flyer-carried C4'southward would disappear on clients after a certain distance
255.0 Fyers carrying creatures equipped with  C4 Accuse now movement at a fixed slow speed
256.0 Added the flyer nerf.
  • Flyers can no longer gain  Stamina mid-air, and must somewhen state. This can exist inverse in the server settings with ?AllowFlyingStaminaRecovery=true
  • Flyers can no longer classify levels to  Motion Speed, nor proceeds Movement Speed from imprinting
  • Mounted flyer  Speed reduced for all flyers, ranging from a 10%-30% reduction depending on the flyer
  • fifty% subtract to all base Stamina in flyers, excluding the  Lymantria
  • Stamina in flyers at present regenerate much slower, effectually 10 seconds across the board
  • Passenger carry  Weight at present increased to 100% from the previous xxx%
  • Various other modifications to various stats
  • New sound effects added for Argentavis
256.3 All flyers excluding  Lymantria now have a ground set on
259.0 Fixed an result where flyers out of stamina would not automobile-land and become stuck mid-air
260.0
  • Improved hovering animation
  • Fixed Argentavis not existence able to option upwards the  Titanoboa or  Arthropluera
263.0 Increased the ride distance for flyers to help players in the h2o to remount
278.2 Fixed an issue where the Argentavis was missing its flying animation when using some mods
279.22 TLC Phase 2 Receives a model update, animation update, texture update, and some new abilities:
  • Can now carry 2 creatures at in one case, with an added C attack that can carry sure creatures and players in its bill. Creatures or players carried in the beak can still be held even when landed
  • More than creatures are now able to be carried by the Argentavis
  • Now receives a  Rapid Regeneration vitrify from consuming corpses, which grants the Argentavis 20 seconds of profoundly increased  Health and  Stamina regeneration
  • The  Argentavis Saddle can now be crafted in the player'southward inventory and the saddle at present acts every bit a mobile  Smithy
  • Now has a l%  Weight reduction on certain materials that include, just are not limited to,  Metallic,  Obsidian,  Rock, and  Crystal
  • Undocumented: Headshot modifier is no longer in effect.
279.224 Fixed an effect where pre-TLC patch Argentavis' lacked the ability to craft in their saddle
279.23
  • Reverted Argentavis claw carry set on dorsum to original elevate weight restrictions
  • Prepare for Argentavis beingness able to grab through walls
279.275
  • Stock-still a bug which would cause flyers to flee from players when attacking water
  • Improved flyer AI so they no longer circle each other when attacking each other and then much
  • Reduced Argentavis  Health past xx%
288.113
  • Improved flyer following when in water
  • Added Whistle Flyer Land command
303.i Modified the elevate weights of  Kaprosuchus,  Gallimimus, and  Procoptodon and so they can no longer be carried past Argentavis
306.41 Genesis: Part 1 Expansion Release Added the  X-Argentavis
310.xi Can no longer pick up smaller wild aggressive creatures in PVE
312.65
  • Flying creatures will now prioritize picking upward friendly creatures rather than dismounting friendly riders
  • Mounting a flyer volition no longer instantly cause information technology to accept off

Gallery [ ]

References [ ]

  1. ARK Smart Breeding

Source: https://ark.fandom.com/wiki/Argentavis

Posted by: bellewliselther.blogspot.com

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